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SYNOPSIS:
Ars Natura - legend of the future or sonic archaeology of a forgotten world.
Ars Natura, representations of nature and brutalist architecture seem to unfold a false world. Is it a before or after Anthropocene, a simulation or our planet? Ars Natura is marked by human and animal absence, apart from the performer who initiates the appearance and disappearance of the image through sound. Survivor or initiator of another world, human, android or cyborg wondering about her origins? A viewer, an interface, a certain solitude.
Ars Natura grapples with our connection to the living world through contemplation: a science-fiction that immerses us in a powerful, wild and even disquieting nature.
SCENE AND TECHNICAL SET-UP:
Ars Natura can be presented in different versions to suit the possibilities of the venues:
- a simple live audiovisual set-up including sound + video projection, requiring just 1 person on tour (Annabelle Playe).
- the addition of a lighting design, including 2 people on tour and the lighting elements mentioned in the technical specifications (Annabelle Playe + Rima Ben Brahim)
- in its most complete version, a multi-broadcast sequence (4 people on tour - Annabelle Playe + Rima Ben Brahim + Hugo Arcier + sound manager)
DISTRIBUTION:
Annabelle Playe | Composition, live electronics
Hugo Arcier | Video 3D reactive audio
Rima Ben Brahim | Lighting design
Marion Robillard | Costume
Fabien Minez | Sound control