Crari or not is a transmedia narrative. The story follows a group of teenagers before a party, and then during the party itself. It starts on Instagram. Each character has his own Instagram account. Then, to immerse the audience into the party, we create six VR short movies of 7 minutes each with subjective outlooks. Those films come with a set of digital entertainments. The variety of these set ups allows us to understand each teenager’s emotional world, often contradictory, as they are constantly confronted to their vital need of social existence, in real life and virtual one.
CRARI OR NOT parties 1 & 2
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Adolescence is a real lifetime turning point : we test, choose, experiment different ways of being and social masks to exist among others. All that while going through emotional and existential pangs specifics to this time of life. Crari or not is all about these paradoxes between what teenagers feel deep down and what they feel forced to show to others to exist. But what is true ? These masks or what’s under ?
We’ve imagined a “sensitive journey of incarnation” composed of several modules. In these set ups, each viewer is invited to see with the eyes of one of the fictional characters, to discover through the literary that gave flesh to those characters, to create an identification witch one of them and with the story... The viewer navigates between real and virtual.
The installation is composed of different spaces. One to discover the Instagram profiles of the characters. A performed virtual reality installation. An identification MCQ. A space for video and photo contribution. The viewer becomes an actor, he wears a virtual filter that gives him the face of one of the fictional characters. The course can last 1h or 2h, it is built with a workshop.
Part 1 (Instagram) is a digital creation presenting and giving "life" to the characters. It brings us into their world. Instagram, a real network, makes us create a virtual self. It is the network of 15-16 years olds, so we are as close as possible of our subject. The “realistic” and scripted posts bring us into a fiction between real and virtual.
Part 2 (Performative installation of VR films – Alma’s party) is the sensory and physical shift of the story. Six subjective films of seven minutes, each in 360°, respond to each other. The viewer experiences Alma's party through the eyes of one of the characters. Under VR headset and in the set of the show, he is manipulated by an real life actor and thus navigates between 360° vision and very real physical sensations. The VR experience allows you to look where ever you want and experience the internal sensations of the other-than-self, physically.
The character's inability to act will plunge him into altered and cinematic perceptions.
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A workshop may accompagny this artwork.
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