A Fisherman's Tale

by Balthazar Auxietre and Alexis Moroz
2019

Secteurs :

  • Immersive experience
  • Video game

Formats :

  • Narrative game
  • Virtual reality
  • Action game

Thématique :

  • Science fiction and Fantasy
A mind-bending puzzle adventure (©InnerspaceVR)

Secteurs

  • Immersive experience
  • Video game

Format

  • Narrative game
  • Virtual reality
  • Action game

Thématiques :

  • Science fiction and Fantasy
Contacter

General

AIXR VR Awards : VR game of the year 2019

You play as Bob, a Fisherman's puppet living in a lighthouse. As a storm brews outside, he has to reach the top of the lighthouse and turn the lights on - however his world has rules which will turn your head upside down, and challenge your puzzle-solving abilities !

Infos pratiques

  • In-situ experience
  • Suitable for all audiences
  • from 120 to 150 minute(s)
  • Multiple languages
  • VR headset, Screen, Computer
Illustration 1
A mind-bending puzzle adventure (©InnerspaceVR)
Illustration 2
A Fisherman's Tale (©InnerspaceVR)
Illustration 3
A Fisherman's Tale (©InnerspaceVR)
Illustration 4
A Fisherman's Tale (©InnerspaceVR)

Find out more

A Fisherman’s Tale is a story-driven puzzle game for VR, inspired by nautical legends and lore, escape rooms, and mind-bending games such as Portal or Braid.

You play as a fisherman, living a cosy life in an old lighthouse, isolated from the rest of the world. But as you try to leave the room you're in, you realize quickly that the world outside is not at all what you expected… You’re just a little wooden puppet trapped inside the model of a lighthouse! And this model is replicated inside and outside of the room, like Russian dolls! 

Peek inside the smaller version of your lighthouse, and you can see a small version of yourself, replicating your every moves and looking at an even tinier version of the model. Look out the window, and you will see a giant version of yourself looking up at bigger and bigger replications of the world…

In order to solve the puzzles of A Fisherman’s Tale, you will have to use these different scales, and cooperate with the bigger and smaller versions of yourself, changing the size of objects by placing them inside or outside the model.

But, the real way out... is up : Reach the top of the lighthouse and turn the light on ! During this amazing journey, you will meet some colorful characters in need of a helpful hand - who will in turn help you in your quest. 

Who are you ? Where are you? Why is everyone so afraid of the storm looming in the unreachable distance ? Reach the top of the lighthouse, find the truth, escape this strange world… and regain your freedom at last!

Contacter l’équipe

Press Coverage (PDF, 87.54 KB)