Goliath: Playing with Reality

by Murphy Barry Gene and Abdalla May
2021
Institut français program
VR Selection
Grand Prix du jury pour la meilleur oeuvre VR à la 78ème édition de Venice Film Festival 2021

Through mind-bending animation, explore the limits of reality and a true story of mental health and the power of gaming. Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years in isolating mental health institutions but finds connection in multiplayer games. Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath's poignant story.

In-situ experience
Online experience
VR headset, Other
Teenagers - from 12 to 18 years, Adults
25 minute(s)
English
Update : 26/03/2024
GOLIATH: PLAYING WITH REALITY is a 25 minute animated VR experience about schizophrenia, gaming and connection.
GOLIATH: PLAYING WITH REALITY is a 25 minute animated VR experience about schizophrenia, gaming and connection.
Goliath: Playing With Reality (Floréal)
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Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath's poignant story. 

Created by Anagram, the team that brought you The Collider and Door into the Dark. Winners of the 2015 Tribeca Film Festival Storyscapes award, the 2019 Sandbox Immersive Art award, and part of the Best VR in 2019 at the Venice International Film Festival.

Goliath: Playing With Reality talks about the places we choose to feel safe in. It is an exploration of what it means to experience someone else’s reality. In Goliath we introduce users to a world where things aren’t as they seem. This story helps us grasp how fragile reality is and how easy it is to lose sight of it. Ultimately this experience is about our preconceptions and prejudices around  mental health and about how the shame engendered by so-called psychiatric disorders distances us from the feelings of people presenting these behaviours. Because of this, society struggles to grasp the concrete ramifications of this phenomenon. The story is also about connection in our present world and by making Goliath,  we  hope to achieve a better understanding of the social role of online video games in the lives of people who have been marginalised by society.”

-       Barry Gene Murphy and May Abdalla, Directors

Votre contact
In-situ experience
Online experience
Experience
Terms
Solo
Interactivity
Interactive
Duration
25 minute(s)
Audience
Categories
Teenagers - from 12 to 18 years, Adults
Minimum age
PEGI 12
Accessibility
Suitable for visitors with developmental and learning disabilities
Prices
Pricing
Revenue sharing, Guaranteed minimum + revenue sharing
Prices
From 300€
This creation is part of the VR catalog initiated by the Institut français Find out more
Languages
Original language
English
Dubbing
Subtitles
Team
Interpreter
no
Public outreach
yes
Technician
no
Material
Equipment
VR headset (Quest) ; Other
Minimum space required
de 2 m 2 à 3 m 2
Internet connection
Not required to broadcast the artwork
A workshop may accompagny this artwork.
Distribution through these platforms is reserved for private use. For public use, please contact the production.
Availability on platforms depending on country
Programming
FilmGate Miami Miami (United States), 2021
Geneva International Film Festival Geneva (Switzerland), 2021
International Documentary Film Festival Amsterdam (Netherlands), 2021
Kaohsiung Film Festival Taiwan (Taiwan), 2021
Red Sea Film Festival Jeddah (Saudi Arabia), 2021
Sandbox Film Festival Beijing (China), 2021
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Direction
M B
Artist
Murphy Barry Gene
A M
Artist
Abdalla May
M G
Technical direction
Michael Golembewski
A A
Technical direction
Alexandra Adderley
O B
Other
Oliver Bancroft
Production-distribution
Production
Floréal
A J
Production
Anetta Jones
K J
Production
Kirsty Jennings
S
Production
Seidenwurm Amy Seidenwurm - Oculus
Y
Production
Yelena Rachitsky - Oculus
 
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