Heterotopia: mirrors & perspectives

producted by Tamanoir Immersive Studio and Neon Minuit
2020

Heterotopia is an immersive installation using the kinect to display the user's body in real time through a particle system.

In this VR experience on imaginary places, play as a duo of architects in the joint construction of a fantasy city, from the first building to its ruin.

Update : 13/01/2022
Price
Award for the interactivity/360 Film Festival 2020 (France) 2020
Programming
360 Film Festival 2020 (France), 2020
FIVARS (Canada), 2020
New Images Festival (France), 2020
In-situ experience
VR headset, Computer, Video projector
Suitable for all audiences
from 8 to 15 minute(s)
Multiple languages
Contact for distribution

References

Price
Award for the interactivity/360 Film Festival 2020 (France) 2020
Programming
360 Film Festival 2020 (France), 2020
FIVARS (Canada), 2020
New Images Festival (France), 2020

Technical conditions

In-situ experience
Experience
Terms
Solo
Interactivity
Interactive
Duration
From 8 to 15 minute(s)
Audience
Categories
Suitable for all audiences
Price
Languages
Original language
French, English
Dubbing
French, English
Subtitles
Team
Interpreter
no
Public outreach
yes
Technician
yes
Material
Equipment
VR headset (Quest) ; Computer (Mac, Windows) ; Video projector
Minimum space required
from 15 m2 to 30 m2
Internet connection
Required to broadcast the artwork

Find out more

Heterotopia is a 15-minute VR experience for one participant about imaginary places, their creation, sharing, and disappearance.

Children, writers and many others walk through places that they build according to their imagination. We want to open the door by proposing the adaptation of a collection of letters from two architects imagining a place; the Chamber for a memory palace.

To give substance to this immaterial concept, the experience takes the form of a model of a fantasized city designed with real buildings. It is made possible thanks to an innovative device that mixes VR, Kinect and photogrammetry.

This device offers a finesse of interaction that allows the participant to raise and destroy buildings at will with his fingertips, echoing in an interactive mode the demiurgic impression of the creation.

Thanks to a Kinect, detailing the exhibition space in which he/she is, the participant is immersed in an environment similar to the one  surrounding him. The VR headset adds an object to his reality: an architect's table. Thanks to the dust on it, he/she is able to raise an entire city to the scale of a 3-D model. But also all around: the participant invites his/her creation to overflow its frame and allows it to invade the real world.

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Credits

Direction
D R
Author
Dorian RIGAL
S
Author
Samuel LEPOIL
L D
Author
Léon DENISE
A B
Composition and sound design
Alexandre BOBE
A W
Composition and sound design
Antoine WERT
Production-distribution
N
Production
Neon Minuit
 
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