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The game is based on the exploration of the human body modeled as an industrial factory and on the restoration of the various vital functions encountered in the visited spaces. The gameplay mechanics are defined from the principles of analogy (the human body seen as a machine), so dear to Fritz Kahn.
The game draws its source from Fritz Kahn's industrial imagination and is therefore greatly inspired by the relationship with the machine and the industrial world of the 1920s.
The interactive principle at the heart of the game reflects this starting point: the gameplay is centered around interaction with the machine, and the use of touch allows this principle to be embodied in a work on the manipulative feeling:
- Physicality of the manipulation by the impetus of mechanical inertia and sound feedbacks.
- Use of elements of the industrial vocabulary with which the player interacts as if he were "physically" manipulating them (pushing a cart with his finger, pulling a lever, turning the wheel of a valve)
Beyond this anchoring in the register of the machine, the game offers an experience that is in line with two important references: As he progresses, the player discovers the daily life of this very special factory that is revealed to him. He meets characters and discovers funny and fascinating stories