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In a child's room, the construction game has a unique place: it is a platform for creativity that allows toys from different universes to be linked by making them interact on the same surface. In a sense, the construction set has always been augmented by other games, characters and toys, by being the medium for a story that brings them together.
The authors have taken the creative process that a child might have, this time combining it with digital elements, projected on a wall.
The resulting work thus takes the universal mechanics of the construction game as a medium for a platform game.
There is no real possibility of losing, only of undoing what has been done. The audience's affect can only go towards encouraging the player, coupled with empathy for the little character who struggles to light all the streetlights through 10 levels.