Maskmaker

by Balthazar Auxietre, produced by Innerspace VR
2021
VR Now Awards 2021

You play as a Maskmaker's apprentice and learn the magic of crafting masks to immerse yourself in the intriguing, enigmatic beings within the game. From mask-to-mask and puzzle-to-puzzle, explore your way through the "mask realm" to seek Prospero who appears to rule it and ultimately unravel the secret of this identity.

In-situ experience
VR headset, Screen, Computer
Suitable for all audiences
from 240 to 360 minute(s)
Multiple languages
Update : 22/12/2021
A STORY OF APPRENTICESHIP AND POWER MIXED WITH SPELL-BINDING TWISTS (© Innerspace VR)
Crafting of masks in the workshop (©InnerspaceVR)
Mountain Guardian (©InnerspaceVR)
Arcipelago biome (©InnerspaceVR)
Forest biome (©InnerspaceVR)
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Maskmaker is a VR adventure game based on the exploration of a magical world: the Masks Realm. At the beginning of the game, players discover the abandoned store of an old maskmaker long gone. By accessing his secret workshop, and wearing the first mask they have created, they gain access to this realm. Their quest is to discover who the mysterious Prospero, King of this world, is and what happened to the old Maskmaker and his previous apprentice. The crafting of new masks, using the models and ingredients found in the realm, will allow players to embody different characters, the last "guardians" present in this world, and to progress through the different levels of the game thanks to them.

After A Fisherman's Tale, which was our first game, we wanted to do something more ambitious, both in terms of length and of a more open universe. So we designed Maskmaker to give players a strong sense of presence, freedom and wonder at the landscapes of the different biomes they explore, a sense of being fully part of this world.

We did a lot of research beforehand, on different countries and different cultures where masks have a particular importance (South Pacific for the archipelago, Nepal and Tibet for the mountains, for example...). This is what gives this visual singularity to each of the biomes. Another common point to these cultures is their particular relationship to nature and shamanism, which is found throughout the game, especially through the ingredients, from the fauna and flora of each biome, which are used to make masks.  During their adventure, players are led to create masks inspired by these different cultures, traveling to discover new motifs to advance their art. 

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In-situ experience
Experience
Terms
Solo
Interactivity
Interactive
Duration
From 240 to 360 minute(s)
Audience
Categories
Suitable for all audiences
Minimum age
PEGI 3
Accessibility
Suitable for people with reduced mobility
Prices
Pricing
Fixed price
Languages
Original language
French, English
Dubbing
Subtitles
French, German, English
Team
Interpreter
no
Public outreach
no
Technician
no
Material
Equipment
VR headset (Cosmos, HTC Vive, Oculus Rift, PlayStation VR) ; Screen ; Computer (Windows)
Internet connection
Not required to broadcast the artwork
Awards
Official selection 78th Venice Film Festival Best of VR 2021 (Italy) - 2021
VR Now Awards H@LY SH1T! (Germany) - 2021
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Programming
BUCHEON BEYOND REALITY FESTIVAL BUCHEON (Republic of Korea), 2021
INDIECADE Los Angeles (United States), 2021
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Direction
B A
Author
Balthazar Auxietre
R M
Screenwriting
Robert Morgan
Production-distribution
Production
Innerspace VR
M
Distribution
MWMi
R T
Production
Richard Turco
 
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