This Means More

by Nicolas Gourault, produced by Le Fresnoy, Studio national des arts contemporains
2019
Ars Electronica, Honorary Mention 2020

A crowd simulation software serves as a tool for exploring football supporters’ collective memory. Images of crowd simulation are faced with testimonies from Liverpool Football Club’s supporters who recall their experience marked by a tragic event : the Hillsborough stadium disaster, in 1989, which changed the nature of the game of football.

In-situ experience
Screen, Video projector
Suitable for all audiences
22 minute(s)
Multiple languages
Update : 26/02/2024
Still image (Nicolas Gourault)
Exhibition view, Panorama 21, Le Fresnoy, Studio national des arts contemporains (Nicolas Gourault)
Still image (Nicolas Gourault)
Still image (Nicolas Gourault)
Still image (Nicolas Gourault)
Still image (Nicolas Gourault)
Still image (Nicolas Gourault)
Still image (Nicolas Gourault)
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Football has always had a mixed relationship with crowd. Both a public space for profane culture and a control apparatus, the stadium embodies this conflicted relationship. At a time when working class supporters get banned due to financial and security pressures, crowd simulation is used against the grain in order to explore the history of this exclusion. The stadium being a microcosm for society, its evolution relates to broader social changes that happened over the last thirty years.

This Means More juxtaposes testimonies of football supporters with the industrial tools used to represent virtual crowds. These tools are usually used to create images of crowds in advertisements, or to manage flows by anticipating the movement of bodies. As a counterpoint to these virtual images, supporters of Liverpool FC recount their experience marked by a tragic event : the Hillsborough stadium disaster, which occured in 1989 and change the face of football. Simulation technology becomes an archaeological tool in order to explore the traumatic memory of football fans. The confrontation of two forms of knowledge about the crowd, one distant and analytical, the other lived and embodied, raises the question of what constitutes a community and how this lively collective collides with the infrastructures that seek to control it.

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In-situ experience
Experience
Terms
Multi-users
Interactivity
Linear
Duration
22 minute(s)
Audience
Categories
Suitable for all audiences
Accessibility
Suitable for visitors with developmental and learning disabilities, Suitable for people with reduced mobility
Prices
Languages
Original language
English
Dubbing
Subtitles
French, English
Team
Interpreter
no
Public outreach
no
Technician
no
Material
Equipment
Screen ; Video projector
Internet connection
Not required to broadcast the artwork
Awards
Ars Electronica, Honorary Mention Computer animation (Austria) 2020
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Programming
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Direction
Production-distribution
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Production
Le Fresnoy, Studio national des arts contemporains
 
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