With a license degree in Métiers du jeu vidéo from Montpellier 3 Paul Valery and a master's degree in game design from ENJMIN, Emilie Breslavetz works as a game designer and play artist in Paris.
From 2019, she got involved in the maker movement and decided to combine this new interest with her skills for video games by manufacturing alternative game controllers and therefore creating new ways of playing and approaching game interactivity.
In her work, she combines game development with artisanal and digital manufacturing methods such as woodworking, electronics, sewing, hacking, misuse, etc. to create tangible, analog and interactive devices, therefore opening up to a new range of creative and fun possibilities in the field of digital arts.
Since 2021, she is part of the Cookie Collective which brings together digital artists involved in digital and real-time creation: video games, performances, live coding, video mapping, demoscene, etc. With them, she began to exhibit their controllers during alternative hybrid evenings between concerts, shows and installations.
She is also working in duo with game developer and technical artist Léon Denise on several playful installations. Especially, they made Crashboard that they continue to showcase in numerous places and festivals. Together they fonded Incontrolab, a collective laboratory of techno-fun experimentations. Beginning of 2024, with her associate Léon Denise, she joined the association CTRL+ALT Baguette whose purpose is the development, diffusion and promotion of video game artistic creations combining tangible and digital works.
She has since been able to exhibit and present her work at various international video game and digital arts festivals, such as A MAZE. in Germany, Playtime in Belgium, Now Play This in England, Playtopia in South Africa, Overkill in the Netherlands, ADAF in Greece, and more.

