Scrollathon

by Filipe Vilas-Boas
2018
2020 — Emotional Interfaces, The Wrong Biennale 2020

Scrollathon [skrohl-uh-thon, -thuh n] is a video or a mobile game that ironises the behavioural mechanisms we have incorporated into our daily digital lives and in particular our addiction to consulting our smartphones.  The work is a humorous attempt to highlight our high-frequency relationship with mobile phones and digital platforms. Why, indeed, do we feel the need to continually check our newsfeeds? Why do these small screens take up so much of our attention?

In-situ experience
Screen, Computer, Smartphone, Tablet, Video projector
Suitable for all audiences
from 1 to 10000 minute(s)
Without dialogue
Update : 23/03/2023
Scrollathon on Twitter
Finger race born at the beginning of the XXIst century with the advent of touchscreen technology on mobile phones. (Filipe Vilas-Boas)
Scrollathon on Instagram (Filipe Vilas-Boas)
Scrollathon (Filipe Vilas-Boas)
Scrollathon (Filipe Vilas-Boas)
Scrollathon (Filipe Vilas-Boas)
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Scrollathon [skrohl-uh-thon, -thuh n] is a video or a mobile game that ironises the behavioural mechanisms we have incorporated into our daily digital lives and in particular our addiction to consulting our smartphones. The work is a humorous attempt to highlight our high-frequency relationship with mobile phones and digital platforms. Why, indeed, do we feel the need to continually check our newsfeeds? Why do these small screens take up so much of our attention? How does it shape our daily lives, our social environment? From early morning until late at night, we scroll through this endless stream of information, but where are we running to? In fact, it seems that we are still subject to Pavlovian conditioning. Intended to make us produce data, the design of our applications plays a central role in this, as does our lack of perspective and education regarding the uses of our new digital toys. Little by little, our screens are becoming the intermediaries for the majority of our social interactions. We must therefore learn to manage our online time better, otherwise our free time can no longer be called that. 

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In-situ experience
Experience
Terms
Multi-users - Solo
Interactivity
Interactive - Linear
Capacity
From 1 to 1000 people
Duration
From 1 to 10000 minute(s)
Audience
Categories
Suitable for all audiences
Minimum age
8 years
Accessibility
Suitable for visitors with developmental and learning disabilities
Prices
Pricing
Fixed price, Revenue sharing
Prices
From 500€
Languages
Original language
Without dialogue
Dubbing
Subtitles
Team
Interpreter
no
Public outreach
no
Technician
no
Material
Equipment
Screen ; Computer (Mac, Windows) ; Smartphone (Android, Nintendo Switch) ; Tablet (Android, iOS) ; Video projector
Internet connection
Not required to broadcast the artwork
Awards
2022-23 — Escape, voyage au coeur des cultures numériques Exposition à travers le réseau des Instituts Français (France) - 2022
2020 — Emotional Interfaces, The Wrong Biennale Exposition en ligne et physique (France) - 2020
2019 — Ibrida Festival (Italy) 2019
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Programming
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Direction
 
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