Passages, crossings and metamorphoses weave the odyssey of InLAND | come back in broad day. These universes are explored live as a 3D video game in which we wander. This exploration is carried out on site or remotely with Discord gamer tool.
inLAND come back in broad day
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Passages, crossings and metamorphoses weave the odyssey of "InLAND | come back in broad day".
These universes are explored live as a 3D video game in which we wander. This exploration is carried out on site or remotely with Discord gamer tool.
In these multiple spaces, perception is disturbed between reality, matter and appearance. Abstraction gives way to landscapes, echoes of the inner worlds that a narrator seems to unfold.
The visions crumble, the image turns out to be an illusion. We then experience what can’t be said or represented.
The artists on stage are all involved : wandering figures, half-human, corps-machines or passers-by like Charon on his boat.
In this space in mutation, distant or close, the voice gives an elusive narration, witness or creator of the mysterious genesis in progress.
The spectator will summon his or her own perceptions through the sensitive experience of this immersive performance.
with
Annabelle Playe : conception, composition, electronics, voice
Marc Siffert : composition, electronics
Hugo Arcier : audio reactive virtual universe
Estelle Bordaçarre : body training
Halory Goerger : external viewpoint
Dorota Kleszcz : costume designer
Perrine Cado : lighting designer
Samuel Herbreteau : technician
Production : AnA Compagnie
Coproduction : Biennale NEMO, Scènes Croisées de Lozère, Ville de Mende
Partners : DGCA, SACEM, ADAMI, FCM, SPEDIDAM, Région Occitanie, Conseil Général de Lozère
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