Webby's Wonder World

produced by Gate22
2022

Webby's Wonder World (WWW) is a virtual reality experience which brings us to the heart of the web to confront us to the #Good and the #Evil of connected life. It is a conversation about the impact of our digital activities on our offline lives that will hopefully trigger a greater public awareness around ethical issues on the internet and the future metaverse. And globally, it is an artistic questioning of the impact of digital technology on our human lives through a total immersion in the world behind the screen.

In-situ experience
VR headset
Suitable for all audiences
17 minute(s)
Multiple languages
Update : 21/03/2023
An example of outdoor show. (Gate22)
Poster of Webby's Wonder World (Gate22)
The overview of Webby's Wonder World (Gate22)
The VR experience of Webby's Wonder World (Gate22)
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THE GLOBAL PROJECT

It revolves around a virtual reality experience that serves to raise awareness among young audiences about ethical issues, using their way of consuming information and their aesthetic codes. The project is destined to become a bridge between generations who can bring each other knowledge and initiate dialogue around the uses of the web.

THE VR EXPERIENCE

Webby's Wonder World is an immersive and fun experience similar to a video game, intended for neophytes of the web and especially for the younger generations. The goal is to show the positive aspects of the web but also its dark sides, to talk about the impact of our digital activities on our human lives and trigger public awareness around ethical issues on the internet and the future metaverse.
More info: https://gate22.net/webbys-wonder-world-discover/

THE WORKSHOPS

We can organize the following workshop: The Code of Ethics: From the Web to the Metaverse
This workshop directly related to the VR experience aims to raise awareness on the ethical issues of digital media. Together with the public, we will take stock of the current state of the web but also project on its future, in order to imagine the evolution of connected worlds.
Duration: 30 min to 1h
Audience: from 11 years old or inter-generational
Form: Interactive discussion
Deliverables: The summary of the discussion will be shared on social networks

THE ONLINE COMMUNITY

The VR experience is complemented by the talks on social networks before and after immersion. The goal is to create a real community around the virtual character of Webby (a guardian angel of the internet) who communicates on societal topics in a light and benevolent form.

Votre contact
In-situ experience
Experience
Terms
Solo
Interactivity
Linear
Duration
17 minute(s)
Audience
Categories
Suitable for all audiences
Minimum age
13 years
Accessibility
Suitable for people with reduced mobility
Prices
Pricing
Fixed price
Languages
Original language
English
Dubbing
Subtitles
French, English
Team
Interpreter
no
Public outreach
yes
Technician
yes
Material
Equipment
VR headset (Quest)
Minimum space required
A partir de 10 m 2
Internet connection
Required to broadcast the artwork
A workshop may accompagny this artwork.
Awards
Programming
Recto VRso Laval (France), 2022
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Direction
B S
Other
Bechraoui Sadri
B A
Other
Bonnegarde Delisle Alexandre
C L
Other
Capdeville Lucie
B P
Other
Barbet Pauline
P R
Other
Poussier Romain
V O
Other
Vergnault Olivier
Production-distribution
Production
Gate22
Broadcasting
Gate22
 
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