Remède à la solastalgie

by Raphaël Gouisset - Collectif les Particules
2024

Solastalgia is the feeling that the landscape we know, the one we've built our lives on, is turning its back on us and moving away. We no longer recognise our surroundings because they are changing too quickly.

Raphaël Gouisset questions our real environments through a virtual world. Immersed in a VR headset which content is retransmitted on a screen he uses the digital space as a metaphor for our paradoxesx: we see the disruptions affecting our landscapes and yet we change so little. When you wear a virtual reality headset, it is so easy to run into a very real wall.

In-situ experience
VR headset, Screen, Video projector
Suitable for all audiences
from 65 to 65 minute(s)
French
Update : 09/08/2024
Remède à la solastalgie (Rose-Marie Loisy)
Remède à la solastalgie (Théâtre de l'Elysée)
Remède à la solastalgie (Rose-Marie Loisy)
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Experiencing solastalgia is feeling homesick without having left your home. It’s having the impression that the landscape you know, the one you’ve built yourself on, is turning its back and drifting away. Not recognizing your environment because it’s changing too quickly. How do we deal with this terrifying necessity to question our view of the world, to reassess the way we inhabit it? This familiar world that is becoming unfamiliar… It’s a sublime and frightening opportunity to rethink the relationships we have with it.

In this performance, I propose a hypothesis: we would all be solastalgiac or would become so one day. To find a remedy, a common pharmacopoeia, I met with a few selected people—residents of the places where I’ve settled, as well as researchers, local government officials, or elected representatives. I gathered their impressions and their knowledge about their changing environment.

Wearing a virtual reality headset, with the content projected on a screen, I question our real environments through a virtual world. This digital space becomes a metaphor for our paradoxes. We see the disturbances affecting our landscapes, and yet we change so little. When you wear a virtual reality headset, you can run into a very real wall.

In this virtual space, I’ve gathered elements collected from my encounters (here an image, here a sound interview, here some text, etc.). The video projection from my headset is also interspersed with other content, various supports for my train of thought (mind maps, geographic maps, photos, texts, etc.). This digital environment, through which I interrogate our solastalgia, is both a place to escape from reality (to flee it?), and a means to “hide” from you in order to work on a more intimate aspect of writing (sometimes we hide to better show).

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In-situ experience
Experience
Terms
Multi-users
Interactivity
Linear
Capacity
Up to 300 people
Duration
From 65 to 65 minute(s)
Audience
Categories
Suitable for all audiences
Minimum age
11 years
Prices
Pricing
Fixed price
Prices
From 2000€
Languages
Original language
French
Dubbing
Subtitles
Team
Interpreter
yes
Public outreach
no
Technician
no
Material
Equipment
VR headset ; Screen ; Video projector
Minimum space required
de 24 m 2 à 24 m 2
Internet connection
Required to broadcast the artwork
A workshop may accompagny this artwork.
Awards
Programming
Maif Social Club Paris (France), 2024
Spectacle Vivant Scènes Numériques Avignon (France), 2024
Théâtre de l'Élysée Lyon (France), 2024
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Production-distribution
C
Broadcasting
Collectif les Particules
M
Partnerships and development
Maif Social Club Paris
L
Partnerships and development
La Fruitière Numérique Lourmarin
C
Partnerships and development
CCO La Rayonne Villeurbanne
C
Partnerships and development
Comité Local de Santé Mental de Bron-Villeurbanne
L
Partnerships and development
Lieu Multiple Espace Mendès France Poitiers
C
Partnerships and development
Château de Goutelas
l
Partnerships and development
la Fabrique de Théâtre (SPAS Hainaut, Belgique)
T
Partnerships and development
Théâtre de l'Elysée Lyon
 
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