Singuliers Pluriel (singulars plural) is an immersive audiovisual installation that aims at questioning the reactivation, modification and deterioration processes of memories, through the lens of the vernacular image, my family films. It is a « theater of memory » where the viewer wanders through the memory-images, projected onto the representation of a mental space.
Singuliers pluriel
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Singuliers Pluriel is an immersive and interactive visual and sound installation. The visitor enters a dark space where objects, projection screens, and speakers are intertwined. On these screens, a selection of family films from the artist's personal archives is edited in real-time. The installation operates as an autonomous system, creating a non-linear image-sound score in real-time. Following mnemonic mechanics, it activates, repeats, and distorts the images and sounds based on what has happened, what is happening, and what could happen.
In this metaphor of the brain, the visitor acts as a potential stimulus. Their movements instantly affect the ongoing editing process. Immersed in this "theater of memory," the visitor moves, explores, and experiences the work through their own relationship with time, space, and personal history. Since everyone can recognize themselves in a family film, they can also project themselves into it, weaving connections and bridges in this fragmented narrative. By using the commonality of family images, the goal is to move them beyond their personal meaning toward the universal. The installation thus aims to make the viewer feel the pathways of thought in memory, in all their multiplicity and instantaneousness. Singuliers Pluriel is an allegory of memory.
Singuliers Pluriel relies on the relationship between episodic memory and semantic memory. Episodic memory concerns past personal experiences, while semantic memory, less emotional, is about general knowledge. Episodic memory is embodied in various screen-speaker pairs that broadcast a real-time edit based on a selection of family film excerpts. Semantic memory, on the other hand, is represented by object-zones symbolizing a domestic space.
Each object-zone is linked to a distinct corpus of video archives and connected to the screen-speaker pairs that are most closely associated with it. The visitor moves through this metaphor of the brain. They navigate between episodic and semantic memory, becoming an active stimulus in this temporary mental space. By approaching an object-zone, they "reactivate" the editing in real-time. This editing evolves according to principles of brain function.
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