Claude Monet - The Water Lily obsession

by Nicolas Thépot
2018
Institut français program
VR Selection
VivePort Developer Award 2019

Through a 360° video and an interactive experience in virtual reality Claude Monet - The Water Lily obsession takes you to the locations where this work was produced, and immerses you in the process of painting this unique piece.

In-situ experience
VR headset, Computer
Suitable for all audiences
from 6 to 8 minute(s)
Multiple languages
Update : 10/06/2024
Claude Monet : the Water Lily obsession (©Lucid Realities)
Musée de l'Orangerie (©Lucid Realites)
Claude Monet : the Water Lily obsession (©Lucid Realities)
Claude Monet : the Water Lily obsession (©Lucid Realities)
Claude Monet : the Water Lily obsession (©Lucid Realities)
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In 1883 painter Claude Monet first rented a house in the French town of Giverny. After purchasing the property and adjoining land, the artist transformed an existing small pond into a water garden with water lilies and a Japanese-style bridge from which he could observe the water and the flowers. From 1899 to 1926, Monet painted more than 250 scenes devoted to the water lily theme, which became what he himself called “an obsession.”

Through a dialogue between Claude Monet and his old friend, stateman George Clemenceau, this contemplative VR experience invites the user on a sensory journey starting off in Claude Monet’s garden, stopping along the way at the workshop of the artist and ending in the exhibition rooms of the Orangerie Museum. The user is given the opportunity to relive a perpetual renewal of nature, to explore time and space while immersed in the Water lilies paintings.

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In-situ experience
Experience
Terms
Solo
Interactivity
Interactive - Linear
Duration
From 6 to 8 minute(s)
Audience
Categories
Suitable for all audiences
Minimum age
10 years
Accessibility
Suitable for visitors with developmental and learning disabilities, Suitable for people with reduced mobility
Prices
Pricing
Fixed price, Revenue sharing, Guaranteed minimum + revenue sharing
This creation is part of the VR catalog initiated by the Institut français Find out more
Languages
Original language
French
Dubbing
German, English
Subtitles
Chinese
Team
Interpreter
no
Public outreach
yes
Technician
no
Material
Equipment
VR headset (Cosmos, Google Cardboard, HTC Vive, Oculus Go, Oculus Rift, Pico, Quest) ; Computer (Windows)
Minimum space required
A partir de 2 m 2
Internet connection
Not required to broadcast the artwork
A workshop may accompagny this artwork.
Awards
Grand Prize Winner at Anny Festival (United States) - 2019
Special mention of the jury at FIFA Experientia (Canada) - 2019
VivePort Developer Award Best Art & Culture VR experience (Taiwan) - 2019
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Programming
FIPADOC - Smart Lab SMART LAB Biarritz (France), 2020
Kaohsiung Film Festival Kaohsiung (Taiwan), 2020
Short film fest of Clermont-Ferrand Clermont-Ferrand (France), 2020
The Fine Arts Film Festival Venise (Italy), 2020
Cannes XR Cannes (France), 2019
Sandbox Immersive Festival Beijing (China), 2019
VRHAM Hambourg (Germany), 2019
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Direction
N T
Direction
Nicolas Thépot
G L
Composition and sound design
George Lepauw
Conception and design
Hugo Arcier
Production-distribution
Distribution
Lucid Realities
C J
Production
Chloé Jarry
A
Production
Arte
C
Production
Camera lucida productions
M
Production
Musées d’Orsay Et de L’Orangerie
G
Production
Gebrueder Beetz
Production
Lucid Realities
Distribution
Lucid Realities
 
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