At the invitation of the Maintenant Festival and Electroni[k], Guillaumit imagines a plural exhibition between graphic arts and augmented reality. Initially conceived as a monumental work, reaching up to 60m2, this creation can be deployed on various supports, outdoors and indoors, on the wall, and/or on the floor. Mediation actions and workshops, including the production of augmented reality masks, will accompany the exhibition of this project.
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In these creations with a geometric and colorful universe, Guillaumit breaks down barriers between drawing, animation and video games, and deals with contemporary subjects with humor and absurdity. Also, the primary inspiration for this new creation, which will take the form of a monumental wall fresco, is based on a reflection on the theme of our relationship with living things and the environment.
Interactivity with viewers is at the heart of Guillaumit's artistic approach. Here, it takes the form of a video-game experience in augmented reality, which immerses the viewer in another facet of the narrative. The augmented reality animation will thus offer a passage from the flat surface of the fresco to a teeming 3D universe, populated by a multiplicity of interdependent species; animals, insects, living organisms, and microbes that form a fragile ecosystem.
Thus, thanks to augmented reality, our phone, like a microscope, reveal the invisible and show the hidden richness of living things hidden in the fresco. Like a gardener, the user will have to take care of this set through a video-fun experience ...
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