SLIPSTREAMING is a live 3D series, built in a game engine. The protagonist's avatar is animated in real time by an actress using Motion Capture technology. Combining the worlds of video blogs, animated films, video games and talk shows, the avatar travels through a variety of landscapes between fantasy and reality, accompanied by a personality coming from a specific field of knowledge. These encounters take place in dynamic and dramatic environments and are open to the participation of the online spectators.
Slipstreaming
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SLIPSTREAMING is a 3D project, built entirely in a video game engine (Unreal Engine), mixing the worlds of video blogs, video games, animated films and talk shows.
The starting point of the project is the creation of an avatar character (Sully), animated in real time by a performer using Motion Capture technology. The experience is designed as a series during which Sully travels through a variety of virtual landscapes between fantasy and reality. In each episode Sully is accompanied by the avatar of a personality coming from a different field of knowledge (art, philosophy, science, sport, politics, etc.). These real-time encounters are immersed in dynamic and dramatic environments that affect the course of the conversation, and include the participation of spectators connected online.
The project thus presents itself not as a closed work, but rather as a generative platform for storytelling, promoting an authentic dialogue on various social issues. The project will be broadcast on the web, through social networks and streaming platforms, alternating between live and post-produced broadcasts.
Technical setup
The technical setup is based on Motion Capture technology. It involves capturing the movements of two actors in a studio. These two actors will animate two 3D characters: one in the role of a HOST (Sully) and the other in the role of a GUEST.
While the character of the HOST is played by the same actor, the character of the GUEST, on the other hand, is the result of the combination of two inputs: the capture of the body of the second actor and the facial capture of the guest of the episode, connected to the Web from any location in the world.
It is with this pipeline that the project will attempt to restore, but also to fictionalize, the “presence” of the third person who, unlike the actor playing the HOST, will not be able to use the full-body motion capture setup. The only requirements for the guest: a webcam and a fast internet connection.
SLIPSTREAMING aims for wide distribution on the web, leveraging social networks and streaming platforms to reach an audience on a global scale. By alternating live streamed and post-produced broadcasts, we plan to create a dynamic and engaged community, turning each broadcast into an anticipated and participatory event.
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