The artworks created by the Crypto Art Gallery concept are immersive, projectable Digital Street Pop'Art. These works are created using VR creation software, and are visible both immersively and on screen. The first collection was created in Open Brush. The sculptures, interactivity and soundtracks are created by the artist Holoman. The “quantum immersion” concept of the works and the random variations were created by the artist. The works are available for sale and loan, to be exhibited as an “artistic device”.
Crypto Art Gallery
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The Crypto Art Gallery reimagines the interaction between art and its audience by leveraging a radical concept of "collapsed quantum immersion." Inspired by Heisenberg's uncertainty principle and Schrödinger's cat experiment, this interactive gallery places the observer at the heart of the artistic process.
Here, the artwork never exists in a static or defined state: each gaze, each movement of the user triggers a collapse of the quantum state of the artwork, altering its forms, colors, and soundscapes, and thus revealing the fascinating fragility of the present moment.
Barely touched upon in the art world by Duane Michals in 1988, this quantum physics principle is immensely rich, opening a window to a dimension where matter can coexist in two simultaneous states.
However, human observation, constrained by the nature of our perceptions, forces this state to "collapse," requiring matter to choose a single form or action, in line with our three-dimensional reality. What, then, can an artist do when faced with such complexity?
At my humble human scale, I have chosen to take the rigid art of sculpture and breathe new life into it with a dynamic approach—one of varied, random poses that reflect this quantum concept. The user's behavior continuously alters the artwork.
Some details about the interactivity of the artworks:
- Immersive VR Experience: Collectors or visitors can immerse themselves using a virtual reality headset to explore the universe created around the sculpture, including an environment designed by the artist. They can walk, fly, teleport, remain at human size, or grow into a giant.
- Dynamic Sculpture Poses: Each statue can assume 10 random poses, which are triggered randomly as the visitor moves around the sculpture.
- Daily Synchronization: Each day is synchronized with the location of the artwork, and each day features a randomly chosen color.
- Sound and Music: Ambient sounds and music, composed by the artist, are randomized to enhance the immersive experience.
- Virtual Display Options: Collectors, gallery owners, and museums can display the artwork on a giant screen using a virtual camera system. The camera moves infinitely around the sculpture, and its trajectory is never the same.
- Interactive Digital Paintings: Interactive digital paintings materialize as the VR visitor moves through the space.
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