The works of art created by the Crypto Art Gallery concept are immersive, projectable Digital Street Pop'Art. These works are created in VR creation software and visible in immersion as on screen. The first collection was created in the open source software Open Brush. The sculptures, interactivity and soundtracks are created by the artist Holoman. The "evolving" concept of the artworks and the random variations were intended by the artist. The works are available for sale and on loan to be exhibited as an "artistic device".
Crypto Art Gallery
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The artworks from the Crypto Art Gallery concept are immersive digital works proposed in the form of NFT. They are also offered as NFTs in order to validate the ownership of these digital works when they are sold.
But they are also available on loan for exhibitions and festivals around the subjects of Digital Art, Crypto Art, Virtual Reality, Immersive Art or NFTs.
NFTs are too often JPG, GIF or MP4 videos, but in the era of the "Metaverse", of the blockchain, how can we not propose the very first works of Art created in immersion and visible in immersion? (but also on screen).
Holoman's approach as a digital artist has pushed him on this way and his artworks are adapted and conditioned by the digital universe. They are thought from the beginning to be both "collectable" works and "exposable devices".
Below, some information about the artistic interactivity of the works:
- The collector or the visitor can immerse himself with a virtual reality headset and evolve in the universe created around the sculpture, a large set created by the artist. He can walk, fly, teleport, stay at his human size or grow like a giant.
- Each statue can take 10 different poses that are randomly triggered when the visitor moves around the sculpture.
- Each day is synchronized with the location of the work, each day is a different color.
- The ambient sound is random, and the music, available with the "Collector" catalog - intended to gather the sculptures, enhance them and offer bonuses - will also be random and composed by the artist for this purpose.
- The collector, the gallery owner and the museum will also be able to display the work of art on a giant screen thanks to a virtual random camera system that gravitates around the sculpture and whose infinite movement is never the same. The random data changes its movements constantly in real time.
- Interactive digital paintings materialise as VR visitors pass by.
These works are created in immersion in VR creation software. The first collection was created in the open source software Open Brush and Unity (a real-time 3D rendering and programming engine), but many other artistic software will be used in the future.
The works are each available (for sale) in 1 copy. In exhibition the works can be duplicated.
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