Spring Odyssey VR

by Elise Morin, produced by Lucid Realities
2020

Spring Odyssey VR is a sensitive experience which intimately links science, art, technology and philosophy in an installation set-up offering a space between reality and virtuality. It invites you to embrace the surprising experience to caress and dance with an irradiated plant. 

In-situ experience
VR headset, Computer, Other
Suitable for all audiences
from 15 to 20 minute(s)
Without dialogue
Update : 10/06/2024
Spring Odyssey VR
Spring Odyssey VR
Spring Odyssey VR
Spring Odyssey VR
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Spring Odyssey VR is part of Elise Morin's Art & Science research project focused on the invisibility of radioactivity and the inaccessibility of bodies in the red forest of Chernobyl, one of the most radioactive areas on the planet. 

It invites you to embrace the surprising experience to caress and dance with an irradiated plant born from the collaboration of Elise Morin and the biologist Jacqui Shykoff: the M_Plant.  As evidenced by the golden spots that dot its foliage resulting from the mutation of its DNA following its exposure in the red forest, its specificity is to make visible the invisible radiations. Using the real and virtual plant as an interface, you are invited to tame high levels of radioactivity by becoming one with the red forest, thus discovering its evolution and specificities. 

Answers to our contemporary questions may lie in this open-air laboratory : How can coexist on a damaged Earth? How can we tame the invisibility of high levels of radioactivity and learn resilience? Resistance to radioactivity is one of the conditions for life in a “Planet B”, should we look to the sky?

Between fragility, strength and resilience, our relationship to this damaged world will be outlined in Spring Odyssey VR through the complicity woven with the plant in order to open a possible way to "live with". It is not a question of denying the ecological catastrophe, far from it, but of rethinking the world starting from all the living organisms, sources of teaching, which co-exist today, whether they are mutant or not, visible or not, without hierarchy. 

The experience can be presented alone or in conjunction with Spring Odyssey VR and Elise Morin’s exhibitions. It is intended to be enriched in the months to come, to become a multi-users experience. 

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In-situ experience
Experience
Terms
Solo
Interactivity
Interactive
Duration
From 15 to 20 minute(s)
Audience
Categories
Suitable for all audiences
Minimum age
12 years
The VR experience requires connecting a Motion Leap device to the Vive Pro (or Valve Index) VR headset used to stream the artwork.
Prices
Pricing
Fixed price
Languages
Original language
Without dialogue
Dubbing
Subtitles
Team
Interpreter
no
Public outreach
yes
Technician
yes
Material
Equipment
VR headset (HTC Vive) ; Computer (Windows) ; Other
Minimum space required
de 20 m 2 à 20 m 2
Internet connection
Not required to broadcast the artwork
A workshop may accompagny this artwork.
Awards
Programming
Chroniques, Biennale des Imaginaires Numériques Friche de La Belle de Mai, Marseille (France), 2021
Festival Artifice Le Hublot, Nice (France), 2021
Némo - Biennale internationale des arts numériques de la Région Île-de-France !POC! / CAC La Traverse, Alfortville (France), 2021
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Direction
Artist
Elise Morin
V M
Technical direction
Vincent Malizia
J S
Other
Jacqui Shykoff
T M
Other
Tim Mousseau
L
Other
La Diagonale Paris-Saclay
Production-distribution
Production
Lucid Realities
Distribution
Unframed Collection
C D
Production
Charles Drouin
C J
Production
Chloé Jarry
A S
Production
Alexandrine Stehelin
T
Production
Tulipe & Cie
F
Production
France Télévisions
 
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