When dance meets digital: new writings on movement

by Institut français - 11/2022

For several years now, digital artists, choreographers and dancers have been using new technologies to push back the boundaries of movement. A new language has entered choreographic spaces to form a new relationship with audiences.

IFdigital
14 creations
1 pros

Digital technology

On stage

Virtual reality, mapping, robotics, generative creation, digital scenography... new technologies take to the stage and interact with dancers and performers.

Myselves, an interactive choreographic show by the company K. Danse, portrays the relationship between a dancer and her multiple selves, embodied in an unpredictable virtual creature. From the same company, Gameplay Level2 confronts two humans immersed in a "living" digital environment with complex rules.
In Blanca Li's Bal de Paris, music and dance merge with virtual reality to offer the audience a festive, artistic and spectacular experience. 
Eve, la danse est un espace sans lieu by the company Voix is a dance ritual based on embodied virtual reality films.
Finally, with Co(AI)xistence, Justine Emard stages a choreographed and verbal dialogue between a human and a robot.

Virtual reality, mapping, robotics, generative creation, digital scenography... new technologies take to the stage and interact with dancers and performers.

Myselves, an interactive choreographic show by the company K. Danse, portrays the relationship between a dancer and her multiple selves, embodied in an unpredictable virtual creature. From the same company, Gameplay Level2 confronts two humans immersed in a "living" digital environment with complex rules.
In Blanca Li's Bal de Paris, music and dance merge with virtual reality to offer the audience a festive, artistic and spectacular experience. 
Eve, la danse est un espace sans lieu by the company Voix is a dance ritual based on embodied virtual reality films.
Finally, with Co(AI)xistence, Justine Emard stages a choreographed and verbal dialogue between a human and a robot.

The public at work

New technologies are also often a way of involving the public. Solo or collective experiments, in real or virtual space, the audience sets itself in motion and becomes the protagonist of its own experience. 

Imagined by Tamanoir Immersive Studio, Les Naufragés invites spectators to a choreographed ritual to invoke the absent people in their lives. 
RCO by the company K. Danse is a participatory choreographic performance where the form and composition evolve entirely according to the physical behaviour of the audience, as well as their participation through interaction with their mobile phones.
Spring Odyssey VR by Elise Morin invites you to share the amazing experience of caressing and dancing with a radioactive plant.
Mélancholia by Nicolas Blies and Stéphane Hueber-Blies allows our movements to interact with technologies and awakens us to the bodily expression of our emotions. 
Finally, it is also possible for the audience to slip into the artists' shoes. Based on Corinne Linder's own experience, Hold On transports us into the world of the aerial disciplines of contemporary circus. Risk, stage fright, joy and adrenaline all play a part.

New technologies are also often a way of involving the public. Solo or collective experiments, in real or virtual space, the audience sets itself in motion and becomes the protagonist of its own experience. 

Imagined by Tamanoir Immersive Studio, Les Naufragés invites spectators to a choreographed ritual to invoke the absent people in their lives. 
RCO by the company K. Danse is a participatory choreographic performance where the form and composition evolve entirely according to the physical behaviour of the audience, as well as their participation through interaction with their mobile phones.
Spring Odyssey VR by Elise Morin invites you to share the amazing experience of caressing and dancing with a radioactive plant.
Mélancholia by Nicolas Blies and Stéphane Hueber-Blies allows our movements to interact with technologies and awakens us to the bodily expression of our emotions. 
Finally, it is also possible for the audience to slip into the artists' shoes. Based on Corinne Linder's own experience, Hold On transports us into the world of the aerial disciplines of contemporary circus. Risk, stage fright, joy and adrenaline all play a part.

Virtual dance

Dance also takes to our screens. It inspires digital artists, who use the media at their disposal to represent movement in a new format. 

Produced for the 3rd Stage of Opéra Garnier, Clinamen, a film in computer-generated images by Hugo Arcier, reveals the spellbinding movement of three dancers in motion capture. 
Bangalore Fictions, a choreographic graphic novel by n + n Corsino, represents the fantasy of movement on digital tablets. 
Quand elle sort de sa boîte by Gordon and Marie Sellier is an augmented reality experience in which Edgar Degas' Petite Danseuse takes children on a fantastic journey through the works of art on display at the Musée d'Orsay.
In the Protozoa project, by sonal sinor and u2p050, 23 European artists, dancers and musicians examine the representation of movement. Their work is presented in six films, each a singular exploration of dance and digital technology.
Finally, the works of Gwendaline Bachini, such as Biface or Motu, immerse audiences in choreographic works in virtual and augmented reality that focus on the evolution of species.

Dance also takes to our screens. It inspires digital artists, who use the media at their disposal to represent movement in a new format. 

Produced for the 3rd Stage of Opéra Garnier, Clinamen, a film in computer-generated images by Hugo Arcier, reveals the spellbinding movement of three dancers in motion capture. 
Bangalore Fictions, a choreographic graphic novel by n + n Corsino, represents the fantasy of movement on digital tablets. 
Quand elle sort de sa boîte by Gordon and Marie Sellier is an augmented reality experience in which Edgar Degas' Petite Danseuse takes children on a fantastic journey through the works of art on display at the Musée d'Orsay.
In the Protozoa project, by sonal sinor and u2p050, 23 European artists, dancers and musicians examine the representation of movement. Their work is presented in six films, each a singular exploration of dance and digital technology.
Finally, the works of Gwendaline Bachini, such as Biface or Motu, immerse audiences in choreographic works in virtual and augmented reality that focus on the evolution of species.

Exhibition “Real body - Virtual body”

The physical exhibition "Corps réel - Corps virtuel" (Real body - Virtual body) at Recto VRso, a digital art festival that is part of the Laval Virtual exhibition dedicated to immersive technologies, has been transported into the virtual realm following the health crisis. It combines performances, experimentation, research and virtual reality on the themes of the body are mixed. It also includes dance experiences !